
When you meet Majima in Kiwami 2, you’re asking him to help you rebuild the Tojo Clan. It sounds weird, doesn’t it - the guy with an eyepatch and open leopard print shirt who licks his knife and breakdances in battle is now knocking about an abandoned park in a hard hat, banging on about “Kamurocho Hills.” Except, like all of the other ostensibly ridiculous but actually very clever writing in Yakuza, it makes sense. Majima, though? As Sinead O’Connor once sang, nothing compares to the Mad Dog of Shimano. I get excited every single time Kashiwagi, Sayama, or Date shows up on screen. This has since managed to weasel its way into my all-time top ten, while Kiwami and Kiwami 2 - the latter of which I’m currently around halfway through - aren’t far behind it. I didn’t realize this until I booted up my first Yakuza game back in November: Yakuza 0. Goro Majima is, without a shadow of a doubt, my favourite video game character of all time - please don’t tell Geralt of Rivia I said that. In a good way, though - especially that last example. Its cutscenes vary from tranquil, tender moments to raucous rows teeming with bullets and belligerence, but when you’re actually playing Yakuza - dashing around, talking with your fists, running cabaret clubs, and engaging in construction company clan warfare - it’s all just a bit… odd. Master.For all of its narrative grandiosity and grittiness, Yakuza is wild and wacky approximately 90 percent of the time. Featuring anĮngaging combat system allowing players to switch between 3ĭifferent fighting styles instantaneously, Yakuza 0 gives playersįluid, free-flowing fights that are easily learned and a joy to Of goons, thugs, hoodlums, and lowlifes to beat up. Roaming the streets of Tokyo or Osaka will encounter all manners Pursue in the richly detailed, neon-lit world.Īt its heart, Yakuza 0 is a classic 3D brawler, where players The vices 1988's Japan had to offer: from discos and hostessĬlubs to classic SEGA arcades, there are tons of distractions to Along the way, players can interact with all
YAKUZA KIWAMI MAJIMA M STORE SHAKING CAR SERIES
Protagonist Kazuma Kiryu and series regular Goro Majima as theyįight like hell through Tokyo and Osaka in their climb through

Japan's criminal underworld, this entry introduces mainstay A prequel to the long-running series set in The glitz, glamour, and unbridled decadence of the 80sĪre back in Yakuza 0. About this item A HARD BOILED CRIME DRAMA - The story follows Kazuma Kiryu as a junior yakuza member who finds himself in a world of trouble when a simple debt collection goes wrong and his mark winds up murdered Meanwhile, Goro Majima is living a "normal" life as the proprieter of a cabaret club, but is doing whatever it takes to rejoin the yakuza What that entails isn't exactly easy FIGHT LIKE HELL - Kiryu and Majima can each switch between 3 brutal hand-to-hand combat styles on the fly to creat the most fluid beatdowns ever experienced in a Yakuza game Use Heat Actions to trigger violent special attacks, or pick up environmental objects to whale on enemies! TWO VIBRANT CITIES COMES TO LIFE - Kiryu and Majima will find themselves interacting with many of the colorful denizens of Tokyo and Osaka in some of the most absurdly comedic and heartwarming tales from the red light district From helping a budding S&M dominatrix learn her profession to ensuring a street performer can make it to the bathroom in time, there are 100 incredible stories to discover THE FINEST PURSUITS 1980s JAPAN HAS TO OFFER One of the main features the Yakuza series has to offer is being able to relax with the various entertainment options around Japan, and Yakuza 0 has more than ever Players can go to hostess and telephone clubs for some female companionship, disco halls and pocket car races to blow of some steam, hit up the CLUB SEGA Arcades for classic 80s video games, and much, much more!.
